Ah, the Consumer Electronics Show: the annual international destination for the most forward-looking technology each year, matched with a frenetic navel-gazing from industry insiders that pales only to the self-aggrandizing swagger of the tech world’s brand behemoths, and big promises from baby hardware start-ups hoping to make it big on a non-working plastic prototype and a semi-polished sales pitch.
Oh, and there are always more than a few gems that make it all worthwhile.
It’s a huge show. I logged 40,000 steps walking every aisle of the show floor over 48 hours, and I’m sure I still missed something.
It’s my third trip to Vegas for the annual tech toy fest. The first was seven years ago (2008 recap); then last year (2014 recap).
For 2015, I can tell you I was inspired, underwhelmed and energized at what I found at this year’s show. This was a year of paradox for a culture in the age of technology transition.
There were more booths with Oculus Rift virtual reality demos than companies selling the 360 degree cameras and software needed to create content for it. However, there were many companies exploring new ways to maneuver in 3D and IRL realms, including via feet, ears, wrist and shoes. And NFC tattoos.
There was more talk about autonomous cars as a guaranteed reality than the infrastructure and near-term, baby-step innovations required to support a more realistic evolution.
The TVs this year were truly more picturesque than real life. Except the majority of programming is just finally starting to catch up to 4k, so buying an 8k TV would be lots of wasted pixels.
I witnessed people walking up to strangers and letting them plop a brain scanner on their noggin without a semblance of acknowledgement there could be side effects — or who owned the data from the experience.
There were drones galore. Talk about smart watches, smart homes and smart wallets. But none of it actually plays very well together, and not a lot of it solves immediate problems.
It seems to be common knowledge that if a device can send a notification to your phone, then it’s awesome. I struggle to disagree with this assessment, myself. And enchanted objects — regardless of how life-improving they may be — make non-smart objects look all the more dumb.
There were an increased number of 3D printers this year, and an encouraging base of 3D handheld scanners and material providers growing up to bolster the category.
Last year, the threat of an Apple Watch loomed over the wrist wearable and smart watch vendors. This year Apple stole some mindshare by announcing a March launch date on the first day of the show.
Meanwhile, the rise in haptic technology is truly amazing, and I look forward to that category growing into our computers, wearables and autos. Although, someone will surely get burned (literally), and I fear miseducation will impede its adoption. I guess we’ll see.
Here are some of the advancements I saw this year that caught my eye, separated into the following categories:
- Virtual Reality
- The Future of Hands Free
- Technology to Impact Your Daily Life
- The Future of Personal Transportation
- Television
- The Drones are Coming!
- Internet of Things
- Robots, because CES
- Music
- The Ridiculous Side of CES
Here we go!
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