Archives For Wearable Technology

(cross-posted from the space150 blog)

We recently attended CES 2017 in Las Vegas. This year, our annual pilgrimage to tech’s biggest showcase underscored a lot of what we’ve been exploring at space150 in 2016, including voice-enabled devices and VR, but in many instances set the stage for new exploration in 2017. From a new definition of sensory perception to diverging definition for the future of mobility. One thing was clear – 2017 will be exciting.

Below, please find trends we’re watching in 2017 and beyond following CES:

Assistance Through Assistants

While a decade ago, cameras and photos were the function that drove tech, today, microphones are the new cameras. More and more, on-demand, voice-enabled is becoming mainstream. Amazon and their Alexa won CES, and they didn’t even have a formal presence.

While this may mean some very useless and rudimentary experimentation with voice assistants in the short-term, we also saw some gems. Whirlpool, for example, announced appliances that respond to your voice (via Alexa), as did Ford. GE also rolled out voice-enabled appliances. The Internet of Things (IoT) is increasingly practical and affordable, and no where are voice assistants more logical than when built into these systems. I think about my kids who have an expectation for touch screens – but this lays out a future that is much more on-demand. Imagine your child’s first word is “Alexa” or “Ok, Google”.

There was also a lot of buzz about the over complication of consumer devices by making them IoT-capable. Does a hairbrush or clothes iron need an app? Not today (although those products also launched at CES 2017). But the more data we have and greater connectivity of our lives, the more possibility advertisers have to truly understand how consumers act, use products and understand messages. Today, I can ask Alexa in my kitchen to start my car or how much gas is left, and that would have seemed ridiculous five years ago. Now you can turn on and check the status of your iron, coffee pot and crock pot the same way.

What does this mean for brands? As agencies and marketers, we need to help brands think through how screenless and voice-controlled interfaces so that we can add value to the consumer. What is your consumer’s experience with your brand using solely their voice, and how can you provide value day-to-day for them by connecting your existing apps, databases and your knowledge of them? At space150, we launched an Alexa Skill in December, and we’re still learning from that as we build these for clients — interaction design, tonality and more. 

Adding New Senses to Experience Design, UX and Products

On that note – and in addition to Voice, at CES we saw a significant amount of innovations in audio, gestures and haptics. More and more we saw the idea of going beyond the touchscreen to actually bringing feeling to our digital lives. This isn’t smell-o-vision. These are screens and air gestures we can genuinely feel as if they are physical objects.

We saw haptic (touch) technology coming to  shoes, shirts, dashboards, TVs and touchscreens. One of the more interesting demos we saw was Tanvas, which wants to add the ability to feel texture on a touchscreen with a new haptic feedback technology rooted in ultrasonics. Imagine a world where a haptic forcefield could keep your fingers away from hot surfaces such as an oven. That was a demo, and it was impressive (assuming you can keep bacon grease out of the tiny speakers). We also saw VR shoe demos designed to give the wearer the feeling of rough or wet texture. It’s early for this technology, but it’s certainly an area we’ll be monitoring. 

For brands, this mean that we need to start thinking about senses beyond sight and designing for touch. Textures, gestures and feelings will dramatically change how we think about user experiences and how our customers interact with our content, apps and products. 

VR Entering the Age of Inside-Out Enlightenment

Every single major brand (auto/electronics/home/IoT/drone/photography/etc) had some type of VR, 360º or AR experience in their booth this year to tell their story to attendees using immersive media. Most of the experiences were rudimentary and focused more on using VR/AR technology to build a line at the booth versus telling an amazing story using this new medium. But that wasn’t the story worth telling this year.

The biggest VR product launches worth noting at CES 2017 were: 1) Wireless VR coming thanks to new HTC Vive options, and 2) Qualcomm’s Snapdragon Power Rangers Demo, which shows the true future of inside-out VR — powered by your phone, not a helmet hooked to a powerful computer. Think Samsung Gear VR or Google Daydream except it’s six degrees of freedom. This is truly walk-around VR, not 360º video or just up/down/left/right controls.

This is the future of VR/AR — wireless experiences powered by your phone, and we caught a glimpse this year. And although it’s early days, the future of these experiences will be mobile. But the technology is going to take time to get there, from hardware to software to the developer kits that make them run. Marketers should focus on how to tell stories people care about with this new tech as part of their toolboxes. Inside-out, mobile VR is only going to grow, but the only way to be ready for the future is to understand where we’re at today.

Autonomous Cars are on a Mainstream Collision Course

One of the more interesting anecdotes we heard at CES this year was from Shelly Palmer, who advises companies like Verizon on innovation. He relayed a story about Ford CEO Alan Mullaly at CES in 2012 who said at that time that, due to risk and regulations and insurance and human nature, we would never see autonomous cars in our lifetime. But here we are five years later and CES was aflame with autonomous, self-driving and assisted driving innovation.

This year, every major automaker was showing off self-driving templates, sensors, and technology that envision a much different future than what Mr. Mullaly claimed in 2012. In fact, Ford has now announced production of a fully autonomous ride-sharing fleet by 2021. The competition fierce with each company taking a different path. However, what was clear is that driving as we know it now looks much much different in the future. It will change very drastically in the coming years, and every single car company at the show (including Honda, their first year) was showing off their take on this emerging tech.

For brands, we are at the beginning of a post-ownership and post-human-driver age, and that’s worth noting. Volkswagen painted a picture (via VR demo) of all the free time consumers will have in their vehicles when they don’t have to concentrate on driving. This means brands will have new moments to capture a consumer’s attention and new considerations for when, where and how we can engage them with a brand message during this downtime. It also means smart brands are going to starting thinking about this tech ecosystem early to be prepared.

Robots Are Real

One of our least favorite “trends” this year was the continued infatuation with anthropomorphic robots — or robots that look and act like humans.

The media coverage coming out of the show seemed fixated on some examples of robots that walk like us, play chess like us, follow us around and read to our kids. In our opinion these are a distraction from some of the more innovative ways that AI and computer-assistance are really positioned to improve our lives. Because, the robots — machines capable of carrying out a complex series of actions automatically, especially one programmable by a computer — are already here. They’re in our pockets, our cars, our homes and workplaces.

We’re seeing less desire year-over-year for C3PO-style, Rosie The Robot-style tech, and believe brands should instead be laser focused on creating intelligent systems that tie to the cloud and improve our lives.

How Brands Told Stories in Unique Ways at CES 2017

Finally, we saw some tremendous brand storytelling that tapped into emerging tech at this year’s show. Specifically, we would call out a few brands:

  • American Express (client) used CES as an opportunity to unveil an Escape Room for visitors with branded clues.
  • Meanwhile Intel used AR/Hololens tech to showcase storytelling with “invisible” technology.
  • Finally, leveraging the upcoming Power Rangers movie, Qualcomm used CES to create buzz for its new inside-out VR tracking, using a Power Rangers helmet.

Check out our video run-down below. We shot the whole thing using Snapchat Spectacles for that POV feeling. Based on the trajectory of the trends we saw, we expect 2018 to be an even more innovative year for CES. 

What’s Next?

Join space150 for Excited for Change: 2017 Trends for the Modern Marketer in Minneapolis on January 8th. Our VP of Brand Innovation, Greg Swan, will be leading this MIMA panel with leaders from Land O’Lakes Inc., Thomson Reuters, Fjorge and Regis for a forward-looking discussion on 2017 trends, what’s next, and how to avoid fad fatigue in 2017.

Tickets available here.

mn-wild-and-spectacles

(cross-posted from the space150 blog)

Snap, Inc. debuted their new Spectacles in November 2016 and space150, a full-service digital agency with offices across the country, was one of the first agencies to snag a pair.

While we shared our thoughts with the industry (Adweek, Digiday, Adweek), we saw an opportunity to bring their unique perspective to partners and clients — by sharing the first-ever Spectacles story in professional sports.

About Spectacles

Spectacles give Snapchat users an easy, real-time way to record videos that get sent right back into the app. They benefit the user by allowing you to capture video without having to take your phone out of your pocket, open Snapchat, etc.

Spectacles also let you capture video without removing you from what you’re doing. Their first-person perspective also makes these videos unique, especially compared to other videos on social networks today.

Here’s a video we shot at our Venice office: 

Snap Spectacles are hands free 🙌 Follow us for the full experience on Snap @space150

A post shared by space150 (@space150) on

Capturing video on Spectacles is fairly easy: press a button above the top of the left frame and the camera captures a 10 second clip, tap it again and another 10 seconds is recorded – up to 30 seconds per clip. Lights illuminate to show those around you that you’re recording. The Spectacles wirelessly pair to either Android or iPhone through your Snapchat account.

The video can be either standard definition or high definition, though you have to convert the file to HD within the app. Also, an interesting part of the new Spectacles is that they are shot square at 1080×1080, but when displayed they’re circular (see diagram below). This means that users can rotate their phone and see more of the image.

Here’s a GIF that illustrates how this works: 

//giphy.com/embed/l2JhBBlgs3BfQDfEI

Though they’re filled with electronics, the frames are one-size-fits-all and made from plastic. The case they come in – a yellow, foam-padded triangular prism – doubles as a charging dock. The case will hold an additional four charges.

The glasses can (conservatively) do about 40-50 10-second videos before they need another charge, and with light use they would last all day. Also, keep in mind, as the glasses are drawing on Bluetooth, phone battery will also be an issue – and something to keep an eye on.

Spectacles In The (MN) Wild

wild_spectacles_portrait_2
space150 approached the Minnesota Wild to be the first organization in professional sports to use the innovative new first-person camera glasses.

Our challenge was to bring this new tech to life within the bounds of an established social media voice and content strategy, while doing something worthy of the first-person perspective. While GoPro and others have made first-person video approachable, the glasses structure and technicalities of capturing the shot made it difficult to plan and deliver the best story.

To navigate both the organization’s social strategy and the limitations of the glasses, we storyboarded the Wild’s first Spectacles story within three segments: 1) Pre-game, 2) Game, and 3) Post-Game.

//giphy.com/embed/3oriNVAJ1asydoH87C

Within each segment, we had many shots that we wanted to capture, knowing that many may not come to life or may not fit the team’s social strategy or the limitations of showing game play, owned by the NHL. This structure allowed us to have a cohesive story while being flexible.

We brought a production/videographer, social strategist and design director to film and capture the story, which was a healthy mix of technical and design expertise. A full day of shooting with the camera provided a 2:56 minute story. In the future, this kind of storytelling could be accomplished by one person — assuming they’ve been fully trained and are experienced in POV video production.

Here are the highlights from the first-ever pro sports team Snap Story we helped bring to life: 

Results

This effort was a massive success — from the Snap Story completion metrics to the earned and social media buzz to the overall lessons learned.

  • The full day’s Snap Story saw a 65% completion rate, a 7.1x increase over the previous day’s Snap Story.
  • The first portion of the snap story was the practice story and saw a 88% completion rate prior to the game starting.
  • The spectacles-only story saw 7.5x more completed views over the previous day.
    • Day Before Full Day story: 1,300 / 16,200 = 8%
    • Morning Completion Rate: 14,900/ 16,900 = 88%
    • Game Completion Rate: 11,000 / 13,100 = 83%
    • Full Day Story: 11,000 / 16,900 = 65%

Sports Illustrated wrote a feature story about the activation, Minnesota Wild become first pro sports team to use Snapchat Spectacles:

“In the midst of the Snapchat Spectacles craze, the Minnesota Wild became the first NHL team to debut Snap Inc.’s $129 mustard-colored sunglasses and give fans a behind-the-scenes view through a unique lens. The Wild partnered with advertising agency space150 to bring first-person social sharing to life…

Expect the Spectacles to be the trendiest technology product being utilized by sports teams during the first few months of the New Year.”

Added Greg Swan, VP of brand innovation at space150, in a statement: “We were thrilled to partner with the Minnesota Wild to bring the Spectacles perspective to hockey fans tonight—what appears to be the first time a pro sports team has tested these out.”

CBS Morning News picked up this story, sharing it with 97 local TV markets…

And there was also positive coverage from MashableSt. Paul Pioneer Press, Geekwire, SportTechie, Go.MN, some global sports outlets, and more.

Key Learnings and Insights

FIVE BEST PRACTICES:

  1. Show Your Hands: but first, ensure it’s a first-person POV story worth telling
  2. Shoot Order is Post Order: plan ahead with your shot list
  3. Have Patience: files take time to download – especially in HD
  4. Charge Charge Charge: they average 70-80 snaps vs the stated 100, so keep the glasses and case charged
  5. Watch Your Mouth: the mic picks up everything you say, and most things around you

Use your hands! The best selling part of Spectacles is the hands-free, first-person POV. And your viewers want to see your hands doing things.

The files take time to download, especially saving to HD, and social teams should be sure to save files as they go within the Snapchat app. As stated above, the stated battery life is 100 10-second videos. However, we found that this number is closer to half that, so be sure to keep the Spectacles on their charging case when they’re not in use.

In terms of actually shooting video, be aware of your head movements and things like hair that could get in the way of your shot. In addition, the microphone is very sensitive, so things like chuckling, breathing and laughing will all be picked up. Be intentional about your head movement, but note that is very obvious when the recorder slows movements down. And the shot angle is wider than you would expect, so be sure to clear anything you don’t want in the shot from your periphery.

One of the most important take-aways is that once the button is clicked, Spectacles are recording and those stories cannot be edited. We recommend taking 2-4 prep shots before starting your story.

Remember: shoot order is the same as post order – you cannot change the order of snaps in your story. Determine the best shots and their order before starting. We used a simple word document to track and optimize the best shots as we went through the shoot.

WHEN ARE SPECTACLES A GOOD IDEA? 

As we wrote about last week, first-person point-of-view content is some of the most compelling content for three reasons: subject, location, and experience.

  • Subject: The old saying, “You can’t really understand another person’s experience until you’ve walked a mile in their shoes,” is now possible. Whether it’s your best friend, a celebrity, athlete or someone with an amazing job, we can now easily see what it’s like to be them. Marketers should rethink their spokesperson strategy immediately and get POV video options into their contracts.
  • Location: Advertising often uses jaw-dropping locations to inspire, and now anyone can be transported there as if we are actually there. Marketers who are just now getting used to 360º perspective need to be thinking POV now, too.
  • Experience: POV experience is the golden ticket here. The opportunity to share a POV perspective when skydiving, firefighting, skateboarding, or baking a pizza is now just $130 away. Marketers should rethink storyboards to bring viewers the experience of not just being there, but being that person.

Looking Ahead

Although Spectacles are intended for Snapchat-only, marketers should pay close attention to Snap’s overall impact on video production and consumption trends. There are leading indicators here worth noting. Snapchat popularized the vertical video format, which caught many by surprise. Yet just this September brands began prioritizing vertical content for Facebook.

Vertical video has always been preferable on mobile phones, but never before did a social network — including YouTube — prioritize vertical video. But Snapchat made is the gold standard. Now Snap is introducing first-person point-of-view through vertical social video — with no head-mounts or Go-Pros required.

If this popularizes as fast as vertical video, we could expect to see spectacle-eye-view video permeating not just Snapchat, but starting to come into other social channels and marketing channels in the coming year.

Will we all be wearing Snap-branded glasses in the future? Probably not. However, we’re excited about the continued innovation in wearable technology and how it impacts social engagement.

 

Greg Swan joins space150

The big news is out that I’ve joined the talented team at space150, and they published a great piece and interview with me you should check out.

The bottom of the piece features the following marketing and technology trends we’re tracking. Good stuff!

Real-time Social Video

With the rise of smart phones and social networks, matched with the prevalence of 4G data networks, consumers can more easily push and pull a significant amount of data between their phones and their followers. The latest exciting step forward in this realm is Meerkat, a real-time life streaming app powered by a user’s Twitter network. This start-up application blends the ephemeral nature of Snapchat with the social newsfeed of Facebook with the real-time video power of today’s mobile tech. We are really excited to see how brands make use of this technology, especially since the streams are not archived. If you miss a stream live you missed it. And launching just prior to South by Southwest Interactive (where Twitter and Foursquare “launched” will give the world’s most passionate early adopters a chance to really push the boundaries of the platform.

Transmogrified Reality

You’ve probably heard of augmented reality (AR) and virtual reality (VR), but Google’s head game designer Noah Falstein recently spoke of a vision of the future called “Transmogrified Reality.” Defined as the culmination of all the different technologies in development (VR, AR, HMDs and faster processors) combined to form one vision of the future and how humans interact with each other, physical and digital spaces, and of course, brands. Here at space150, our team just built an Oculus Rift-powered virtual ride experience for Victory Motorcycles. Beyond Oculus, we’re paying attention to the death of Google Glass, the rise of Google Cardboard and Samsung Gear, and how everyday consumers will react to and potentially adopt transmogrified reality.

Smartwatch Content Strategy

Setting the brands and specific products aside, our team at space150 is exploring emerging user behavior habits around wrist-mounted devices and opportunities brands have to add value to these new platforms. While responsive design has helped companies retrofit their desktop websites for smaller screens, like tablets and phones, formatting content for a screen the size of a wrist requires a different approach entirely. When you add in the wealth of sensors (accelerometers, GPS, microphones, speakers), brands now have an opportunity to root their content and engagement platforms in new contexts like activity and location. Our teams have been experimenting with the Apple Watch and are excited to share some of our findings at the Mobile March conference later this month.

ces 2015 Ah, the Consumer Electronics Show: the annual international destination for the most forward-looking technology each year, matched with a frenetic navel-gazing from industry insiders that pales only to the self-aggrandizing swagger of the tech world’s brand behemoths, and big promises from baby hardware start-ups hoping to make it big on a non-working plastic prototype and a semi-polished sales pitch.

Oh, and there are always more than a few gems that make it all worthwhile.

It’s a huge show. I logged 40,000 steps walking every aisle of the show floor over 48 hours, and I’m sure I still missed something.

It’s my third trip to Vegas for the annual tech toy fest. The first was seven years ago (2008 recap); then last year (2014 recap).

For 2015, I can tell you I was inspired, underwhelmed and energized at what I found at this year’s show. This was a year of paradox for a culture in the age of technology transition.

There were more booths with Oculus Rift virtual reality demos than companies selling the 360 degree cameras and software needed to create content for it. However, there were many companies exploring new ways to maneuver in 3D and IRL realms, including via feet, ears, wrist and shoes. And NFC tattoos.

There was more talk about autonomous cars as a guaranteed reality than the infrastructure and near-term, baby-step innovations required to support a more realistic evolution.

The TVs this year were truly more picturesque than real life. Except the majority of programming is just finally starting to catch up to 4k, so buying an 8k TV would be lots of wasted pixels.

I witnessed people walking up to strangers and letting them plop a brain scanner on their noggin without a semblance of acknowledgement there could be side effects — or who owned the data from the experience.

There were drones galore. Talk about smart watches, smart homes and smart wallets. But none of it actually plays very well together, and not a lot of it solves immediate problems.

It seems to be common knowledge that if a device can send a notification to your phone, then it’s awesome. I struggle to disagree with this assessment, myself. And enchanted objects — regardless of how life-improving they may be — make non-smart objects look all the more dumb.

There were an increased number of 3D printers this year, and an encouraging base of 3D handheld scanners and material providers growing up to bolster the category.

Last year, the threat of an Apple Watch loomed over the wrist wearable and smart watch vendors. This year Apple stole some mindshare by announcing a March launch date on the first day of the show.

Meanwhile, the rise in haptic technology is truly amazing, and I look forward to that category growing into our computers, wearables and autos. Although, someone will surely get burned (literally), and I fear miseducation will impede its adoption. I guess we’ll see.

Here are some of the advancements I saw this year that caught my eye, separated into the following categories:

  • Virtual Reality
  • The Future of Hands Free
  • Technology to Impact Your Daily Life
  • The Future of Personal Transportation
  • Television
  • The Drones are Coming!
  • Internet of Things
  • Robots, because CES
  • Music
  • The Ridiculous Side of CES

Here we go!
Continue Reading…

smartwatches
Wrist-computing is a powerful opportunity to change how humans interact with each other, businesses and content. At Weber Shandwick, we’re excited for the launch of new players in the mobile and smart watch space, but we’re also realistic about how soon it will be eclipsed by something better as the technology, software and value-proposition for smart watches improve.

We know early entrants to the smart watch market are experiencing stiff adoption, high-return rates and low satisfaction rates, and we also know that Apple doesn’t enter a new market without a significant amount of research, planning and confidence it will dominate. That is why the device won’t be on the market until after the holiday season. Unlike the iPhone 6, which you can order next week, the watch isn’t ready for primetime. By early 2015, we should expect the user-experience and value will justify its price tag for early adopters (and more general consumers).

The ability to wrap quantified-self and mobile payments into the watch are two other areas we’re watching closely. The research that shows today’s self-tracking products are popular for six months before they are discontinued wasn’t lost on Apple. They have deliberately incorporated quantified self-tracking sensors, software and gamification into the device to maximize the benefits users will get from daily wear of the Apple Watch.

Having the ability to check out at the store without pulling out a wallet or purse is only half of the benefit of mobile and watch-based payments. Americans are sick of the words “data breach,” and Apple Pay could help popularize security best practices — like two- and three-factor authentication — without adding significant time or effort to consumer purchase behavior. In typical Apple fashion, they launched with large, global partners who already have the technological infrastructure in place to help drive mainstream adoption of mobile payments.

Lastly, because we’re always thinking about the changing nature of how humans consume content from publishers, companies and each other, at Weber Shandwick we’ve been talking to our clients about their smart watch content strategy for over a year now. That’s a thing now: smart watch content strategy.

Just as we help brands adapt their content from a website to a mobile experience, we’ll need to determine how content is shared on wrist-screens, too. It’s an exciting evolution milestone for consumer engagement strategies and content marketing programs, and we’re excited to be part of driving value on behalf of our clients and their stakeholders.

Last Monday night (Apple Watch Eve), I had the opportunity to lead a discussion about smart watches with the Mobile Twin Cities developer community. You can read more insights from that meeting here and see my presentation here.

Apple Watch

Star Tribune: What would it take for you to buy a smartwatch?

Local tech enthusiasts discussed that at a Mobile Twin Cities group gathering the evening before Apple’s big announcement. In a room with 20 tech savvy people, only a couple had purchased one of the existing smartwatches on the market. (Here’s a nice side-by-side comparison of Apple Watch and some of its competitors.)

What made them hesitate? Price. Concerns about battery life and the hassle of charging. Durability. Doubts that a smartwatch can do that much more than a smartphone already does.

Nevermind that a large chunk of the population ditched their watches in favor of using smartphones to keep track of time. There’s this idea (in the tech community, anyway) that the watch is where it’s at.

Greg Swan, senior vice president for digital strategy at Weber Shandwick, pointed out that the smartwatch has been a cultural touchstone for decades. Dick Tracy, James Bond, the Jetsons, Penny from the Inspector Gadget cartoons. They all had smartwatches.

“We have this amazing dream and this cultural vision of what we expect watches to do,” said Swan, who started the discussion with a presentation, “Smartwatches: Past, Present and Future.

After watching the Apple announcement, Swan put it this way: “The ability for consumers to pay for goods and services via phone or watch isn’t new, but with today’s Apple Pay announcement, it’s no longer niche.

Read the whole piece here.
See my Apple-Watch-Eve presentation on smart watches for Mobile Twin Cities here.

smartwatches

On the eve of Apple’s iPhone 6 and POTENTIAL smartwatch introduction, I was invited to share a presentation and lead a discussion about smartwatches with the intelligentsia of Mobile Twin Cities.

As a passionate fan of smartwatch technology, quantified self and consumer adoption habits, this was a fun area to research and resulted in a fantastic two-way discussion with the developers, technologists and skeptics in the room.

I guess we’ll see what Apple has in store for the market just a little later today.

patterson with glass

My latest piece is live at Glass Almanac.

Key quote…

We don’t know whose idea it was to wire Patterson up for this press event his agent, the Vikings, Google?, but Glass isn’t like a designer watch or gold chain bling you simply wear in front of the cameras for an hour to increase your notoriety. It’s an interactive piece of hardware meant to help us understand how wearable tech could impact society.

via Minnesota Vikings’ Cordarrelle Patterson becomes NFL’s latest Glass Explorer | Glass Almanac.

Greg Swan Google Glass NBC

My colleague Brandon Sullivan, fellow GlassAlmanac.com blogger Josh Braaten and I had the opportunity to share our thoughts about Google Glass with our local NBC affiliate earlier today.

Today is special because Google opened the Explorer program to any U.S. consumer interested in purchasing Glass and helping pioneer the field of smart lens technology. That means consumers are having to weigh that early adopter opportunity against the reality of dropping $1,500 for a 1.0 product that will soon be outdated.

Real time translation with Google Glass, KARE 11, Greg Swan

We spent time with KARE 11 talking about how Glass works, the impact of real-time content publishing, Weber Shandwick’s wpForGlass, some of the open and honest drawbacks about this version (e.g., battery life, fashion), the awesome features of the device today (real-time translation!), and yes, Glassholes.

Watch the piece here.

As a bonus, here’s a pic I via Glass took during the interview that I published straight to my music blog via our own wpForGlass. YES!!

google glass weber shandwick

So should you buy Google Glass today?

Yes, if:

  • You can afford it.
  • You are of the mindset that today’s latest technology outpaces itself regularly.
  • You aren’t afraid to laugh at yourself months/years/decades from now about wearing this silly thing on your face.
  • You will be an open and honest advocate, taking care to explain how Glass works to strangers but never shying from your convictions about important things like privacy, fashion and utility.
  • You want to be part of driving what’s next and driving value for emerging technologies — truly being part of creating something that could impact our society.

Otherwise, don’t. This is still the first, developer version of Glass, and it isn’t a technology that is ready for general consumers. That could come down the line, but only if the right people invest in developing enough utility and use cases that truly add value to consumers (drive down the cost, improve the hardware, increase the number of apps, etc).